Level | 4th Level | Casting Time | 1 action | Range | 10m |
---|---|---|---|---|---|
AoE | Single | Duration | Concentration, up to 1 minute | ||
School | Time | Components | V, S | ||
Classes | Time Mage, Trickster |
You halt the passage of time around a creature of your choice in range, putting them in a state of stasis.
If they are willing, they become
Success. The target is unaffected.
Failure. The target is Slowed until the end of its next turn, at which point, it must make another Wisdom saving throw. On a failed save, it becomes Stopped for the duration of the spell, and on a successful save, this spell ends on that creature.
Critical Failure (–10). The target is Stopped for the duration of the spell.
At Higher Levels: At Level 5, increase the duration to Concentration, up to 10 minutes. At Level 6, increase the duration to 8 hours. At Level 7, increase the duration to 24 hours. From Level 8 onwards, the spell lasts until it is dispelled. Using a spell slot of Level 6 or higher grants a duration that doesn't require Concentration.